It's September, and
Moonshadows Chapter 1 is looking great. :) Yesterday I spent all day testing, and I'm now done testing High Forest quests. One of them went really smoothly--the other had some complicated scripts (a "listener", for example, for those scripters among you--though that part I actually had working on my first try! :) ) in place. You know, it's happened to me a few times, but I almost feel like I'm playing Morrowind when I play this game. There's something about the inventory screen/icons, the looks of the environments (though Morrowind's graphics were better and crisper)...they just remind me of that Elder Scrolls masterpiece, which is a good thing.

In any event, I spent yesterday testing and fixing a whole slew of bugs, from writing to scripting, to combat balance to loot balance. I still have to rename a few placeables and finish going through this last High Forest sidequest before I can truly move on into the Star Mounts...but it's definitely looking good.

Oh, another thing. I decided at around 11:30 last night that I didn't like the way The Sisters looked compared to the rest of my module. See, it looked nice...it was an area I made before I got good with textures and terrain and stuff, but it was good enough that I didn't scrap it when I re-did all my other areas...but at this point, I knew I could do SO much better. And so, I did. :) The Sisters now truly lives up to its reputation as one of the prettiest, lushest, most scenic/picturesque locations in the Realms, I think. :) It makes much better use of trees, grass, and placeables, as well as changes in elevation and even water! Overall I think it's a huge improvement, and I'm glad I took the time to redo it. I'll have to update The Sisters' screenshots (I believe there's one in the gallery right now from the old area)...

Anyhow, today I'm going to go on a run in the morning and then come back and finish testing this last quest. Then I'll either run through all the High Forest quests or jump into the Star Mounts. Regardless of what I choose to do, hopefully this (see picture above) won't happen all that often... ;)
Labels: Development, Moonshadows, screenshots, Testing