Alex "Hugie" Hugon's Blog
This blog follows the activities of Alex Hugon (aka Hugie), writer/developer for Ossian Studios and Hall of Fame author in the NWN1/NWN2 modding communities.
About Me
Saturday, April 5, 2008
Friday, April 4, 2008
Around the Community
Module of the Year 2007
Voting for MotY 2007 for both NWN1 and NWN2 closes on Saturday, so make sure to vote for your favorite module for each game!
Academy of Modding Excellence
The AME has announced that the nominations phase for the 2007 Golden Dragon awards is closing, meaning that the finalists for all this year's categories (for NWN2, at least) should be released soon! Keep an eye out on their site for more details.
Cowface at it Again
My brother was kind enough to make me a logo for Chapter Two of Moonshadows--let's just say that there is lots of symbolic meaning in this image that will be more obvious once one has played the game:

Miscellaneous Ramblings
While I have my second midterm for linear algebra coming up on Tuesday, I still should be able to do some good development work this weekend, particularly since I'm now finished with my second paper for political theory. I'm in one of those "modding moods"--I'll take advantage of this and make sure to get writing, as it seems I drift towards area design every time I open the toolset. :)
Labels: 2007 NWN2 Module of the Year Contest, AME, Cowface, Golden Dragon Award, Moonshadows
Thursday, March 27, 2008
New screenshots from Chapter Two!
I spent all day yesterday creating the largest exterior area I've made thus far for NWN2, and I actually think I did a pretty darn good job! I was going for an overcast, gloomy/foreboding mood in a ravine/mountainous setting, and I think I nailed it. I'll be tweaking lighting, clouds and water color, but the structure, textures, grass, trees and placeables are all done. Now it's just a matter of adding sound and it'll be done! I can't believe I did it all in one day. :)
Oh, I also created a large interior from scratch and took care of the wall/floor textures and tinting therein. However, I haven't actually gotten around to decorating that one quite yet. In any event, enjoy the screenshots from the ravine.

Oh, and before I forget, don't you forget to vote in the 2007 Module of the Year contest before it ends on April 5th! Also, keep an eye on the Academy of Modding Excellence site over the course of the next few weeks, as they've announced that the finalists for the Golden Dragon Awards for 2007 -- or, at least the NWN2 ones -- will be announced within April.
Labels: 2007 NWN2 Module of the Year Contest, AME, Development, Golden Dragon Award, Moonshadows, screenshots
Thursday, March 20, 2008
Spring Break!

A few miscellaneous things to cover in the community: Mysteries of Westgate received a nice review on the front of Games for Windows. There should be a few more of these coming--this one was unscored, though I believe that won't be the case for all of them. The 2007 Mod of the Year contests are still going, though votes are starting to slow to a trickle. I'm optimistic that Moonshadows is going to be able to snag the Silver award for NWN2--knock on wood. :) If I get really lucky, maybe I could eek out gold...

In other news, Dark Waters 2 is kicking rear and taking names as far as score goes--no surprises there. I've also continued playing Morrowind, and I'm making great progress (level 8, almost 9)--it's a lot of fun! I've posted up a couple of screenshots for your enjoyment. :)
Labels: 2007 NWN2 Module of the Year Contest, Moonshadows, Morrowind, Mysteries of Westgate, vacation
Friday, March 14, 2008
Finished BioShock!
Anyways, uh, back to Moonshadows now! :) Also, don't forget to vote for Module of the Year 2007 over at the vault if you haven't yet!
Labels: 2007 NWN2 Module of the Year Contest, BioShock, Moonshadows
Thursday, March 6, 2008
Wowzers.
In other news, Moonshadows is faring well in the Mod of the Year contest--it's in 3rd, just 1 vote behind Pool of Radiance, at the time of this writing. Thanks to all of you who have voted, and if you haven't yet, please do, regardless of which mod you vote for!
Also, I put the finishing touches on the dual-storyline design doc (which I hand-wrote ;) ) for Moonshadows 2, which, now that I know exactly where I'm going with it, I can start working more on in earnest!
Labels: 2007 NWN2 Module of the Year Contest, Development, Moonshadows
Wednesday, March 5, 2008
Voting is open!
http://nwvault.ign.com/fullstory.php?id=38567
Tuesday, March 4, 2008
MotY Voting?
In other news, I had a strange episode with BioShock/SecuROM over the weekend; basically, there was a bug in the SecuROM software accompanying my BioShock install, so it cut me off from playing (which, when I am at Prometheus Point chasing Fontaine, was not exactly my idea of "cool"...luckily, customer support from both BioWare and SecuROM were remarkably helpful and prompt with their replies via email, so big kudos to them both. Ironically, the issue just outright vanished when I loaded up the game to try out their fix (figures...), so I didn't even get to actually try said fix out, but hey, I'm not complaining! So, BioShock is back working for me. :)
Ok, off to hand in my Gov paper and take a math midterm...matrices are funnnn. ;)
Friday, February 29, 2008
Busy weekend coming up
VOTE MOONSHADOWS!
;)
Monday, February 18, 2008
MotY on Vault
http://nwvault.ign.com/fullstory.php?id=38133
...and man, is that graphic sweet or what!?!?!?! :)

Vote Moonshadows!
Sunday, February 17, 2008
2007 Module of the Year kicking off!
Also, I've been making progress on Chapter Two of Moonshadows, including blueprint design, cutscene creation, scripting and custom vfx work. Here's a screenshot for your troubles:

Labels: 2007 NWN2 Module of the Year Contest, Development, Moonshadows, screenshots



