Alex "Hugie" Hugon's Blog

This blog follows the activities of Alex Hugon (aka Hugie), writer/developer for Ossian Studios and Hall of Fame author in the NWN1/NWN2 modding communities.

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Name: Alex Hugon
Location: Cambridge, Massachusetts, United States

Saturday, April 5, 2008

Voting for Module of the Year 2007 Ends Today!

Make sure that you vote for Module of the Year 2007 over at the NWVault if you haven't already! The polls close later today, so time is of the essence! :)

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Friday, April 4, 2008

Around the Community

Quick Hits:

Module of the Year 2007

Voting for MotY 2007 for both NWN1 and NWN2 closes on Saturday, so make sure to vote for your favorite module for each game!


Academy of Modding Excellence

The AME has announced that the nominations phase for the 2007 Golden Dragon awards is closing, meaning that the finalists for all this year's categories (for NWN2, at least) should be released soon! Keep an eye out on their site for more details.


Cowface at it Again

My brother was kind enough to make me a logo for Chapter Two of Moonshadows--let's just say that there is lots of symbolic meaning in this image that will be more obvious once one has played the game:



Miscellaneous Ramblings

While I have my second midterm for linear algebra coming up on Tuesday, I still should be able to do some good development work this weekend, particularly since I'm now finished with my second paper for political theory. I'm in one of those "modding moods"--I'll take advantage of this and make sure to get writing, as it seems I drift towards area design every time I open the toolset. :)

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Thursday, March 27, 2008

New screenshots from Chapter Two!

I spent all day yesterday creating the largest exterior area I've made thus far for NWN2, and I actually think I did a pretty darn good job! I was going for an overcast, gloomy/foreboding mood in a ravine/mountainous setting, and I think I nailed it. I'll be tweaking lighting, clouds and water color, but the structure, textures, grass, trees and placeables are all done. Now it's just a matter of adding sound and it'll be done! I can't believe I did it all in one day. :)



Oh, I also created a large interior from scratch and took care of the wall/floor textures and tinting therein. However, I haven't actually gotten around to decorating that one quite yet. In any event, enjoy the screenshots from the ravine.



Oh, and before I forget, don't you forget to vote in the 2007 Module of the Year contest before it ends on April 5th! Also, keep an eye on the Academy of Modding Excellence site over the course of the next few weeks, as they've announced that the finalists for the Golden Dragon Awards for 2007 -- or, at least the NWN2 ones -- will be announced within April.



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Thursday, March 20, 2008

Spring Break!

Well, I survived my last week of class and am now on SPRING BREAK!!! until the 31st. I'm going on a brief family vacation until the 25th, after which I'll be settling down to do some serious design work, most likely starting with some exterior area work.



A few miscellaneous things to cover in the community: Mysteries of Westgate received a nice review on the front of Games for Windows. There should be a few more of these coming--this one was unscored, though I believe that won't be the case for all of them. The 2007 Mod of the Year contests are still going, though votes are starting to slow to a trickle. I'm optimistic that Moonshadows is going to be able to snag the Silver award for NWN2--knock on wood. :) If I get really lucky, maybe I could eek out gold...

In other news, Dark Waters 2 is kicking rear and taking names as far as score goes--no surprises there. I've also continued playing Morrowind, and I'm making great progress (level 8, almost 9)--it's a lot of fun! I've posted up a couple of screenshots for your enjoyment. :)

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Friday, March 14, 2008

Finished BioShock!

Well I just finished BioShock and it was AWESOME (though the final battle was a bit on the easy side). Everyone play it. Really. It was my first FPS, and it will *not* be my last. :) I really enjoyed myself, and it's the kind of game that everyone will think is super cool (story-wise, setting-wise, visuals-wise, gameplay-wise--everything!).

Anyways, uh, back to Moonshadows now! :) Also, don't forget to vote for Module of the Year 2007 over at the vault if you haven't yet!

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Thursday, March 6, 2008

Wowzers.

Moonshadows - Chapter One passed Tale of a Mage, Chapter 1 - The Uvudry Threat, my first ever module release for NWN1, in downloads today! If this doesn't demonstrate to those few nay-sayers how much more vibrant the NWN2 playing community is than NWN1's, I don't know what does. :)

In other news, Moonshadows is faring well in the Mod of the Year contest--it's in 3rd, just 1 vote behind Pool of Radiance, at the time of this writing. Thanks to all of you who have voted, and if you haven't yet, please do, regardless of which mod you vote for!

Also, I put the finishing touches on the dual-storyline design doc (which I hand-wrote ;) ) for Moonshadows 2, which, now that I know exactly where I'm going with it, I can start working more on in earnest!

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Wednesday, March 5, 2008

Voting is open!

Voting for Module of the Year 2007 is open at the Vault! Cast your vote for Moonshadows!!! :)

http://nwvault.ign.com/fullstory.php?id=38567

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Tuesday, March 4, 2008

MotY Voting?

I held off posting anything all yesterday in favor of waiting for the voting for Module of the Year 2007 to begin over at the Vault; it was advertised that this year's awards would kick-off on the 3rd. It seems that voting has not started after all, so I'm not really sure what's up with that. I'll provide a link when I see one.

In other news, I had a strange episode with BioShock/SecuROM over the weekend; basically, there was a bug in the SecuROM software accompanying my BioShock install, so it cut me off from playing (which, when I am at Prometheus Point chasing Fontaine, was not exactly my idea of "cool"...luckily, customer support from both BioWare and SecuROM were remarkably helpful and prompt with their replies via email, so big kudos to them both. Ironically, the issue just outright vanished when I loaded up the game to try out their fix (figures...), so I didn't even get to actually try said fix out, but hey, I'm not complaining! So, BioShock is back working for me. :)

Ok, off to hand in my Gov paper and take a math midterm...matrices are funnnn. ;)

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Friday, February 29, 2008

Busy weekend coming up

I was able to do a solid amount of cutscene work this week, but for the next three days I doubt I'll be touching the toolset: 5 page gov paper + math midterm on Tuesday are basically going to devour my weekend & Monday. Luckily, this means I'll be busy and distracted from the MotY voting which begins on Monday. :)

VOTE MOONSHADOWS!

;)

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Monday, February 18, 2008

MotY on Vault

The official Vault announcement is up...

http://nwvault.ign.com/fullstory.php?id=38133

...and man, is that graphic sweet or what!?!?!?! :)



Vote Moonshadows!

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Sunday, February 17, 2008

2007 Module of the Year kicking off!

It's finally here--the voting for the 2007 Module of the Year contest on the NWVault is going to kick off starting February 25th, after the entries have been finalized. You can read the announcement here, on the VN Boards...at the time of this post, the Vault hasn't yet been updated, but I'm assuming that announcement is forthcoming. :)

Also, I've been making progress on Chapter Two of Moonshadows, including blueprint design, cutscene creation, scripting and custom vfx work. Here's a screenshot for your troubles:

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