Alex "Hugie" Hugon's Blog

This blog follows the activities of Alex Hugon (aka Hugie), writer/developer for Ossian Studios and Hall of Fame author in the NWN1/NWN2 modding communities.

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Name: Alex Hugon
Location: Cambridge, Massachusetts, United States

Friday, February 29, 2008

Busy weekend coming up

I was able to do a solid amount of cutscene work this week, but for the next three days I doubt I'll be touching the toolset: 5 page gov paper + math midterm on Tuesday are basically going to devour my weekend & Monday. Luckily, this means I'll be busy and distracted from the MotY voting which begins on Monday. :)

VOTE MOONSHADOWS!

;)

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Tuesday, February 26, 2008

Two new screenshots



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Sunday, February 24, 2008

Alazander's Blog Relaunched

Fellow Ossian mate and community member Alazander has relaunched his blog at alazander.blogspot.com ! I personally am thrilled about this, as it means that one of the stops on my "must-read blog rounds" has been restored (Adam Miller->Alazander->Berliad ->Challseus->Enoa4->Maerduin->Tiberius)! :)

Three cheers for Alazander coming back to the dark side! Three cheers for blogging! ;)

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Friday, February 22, 2008

Editing

So I did a bunch of editing on the opening sequence of Chapter Two of Moonshadows; basically, I had someone play through it, and I realized there was way, way too much expositional information that was being force-fed to the player. Basically, the pacing was off: things should have been moving faster.

Long story short, now they are. ;) Back to making progress!

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Monday, February 18, 2008

MotY on Vault

The official Vault announcement is up...

http://nwvault.ign.com/fullstory.php?id=38133

...and man, is that graphic sweet or what!?!?!?! :)



Vote Moonshadows!

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Sunday, February 17, 2008

2007 Module of the Year kicking off!

It's finally here--the voting for the 2007 Module of the Year contest on the NWVault is going to kick off starting February 25th, after the entries have been finalized. You can read the announcement here, on the VN Boards...at the time of this post, the Vault hasn't yet been updated, but I'm assuming that announcement is forthcoming. :)

Also, I've been making progress on Chapter Two of Moonshadows, including blueprint design, cutscene creation, scripting and custom vfx work. Here's a screenshot for your troubles:

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Friday, February 15, 2008

Long weekend approaching...

...and that means I'm going to be doing a lot of work on Moonshadows 2! Yee-hah! I'm anticipating some conversation writing, some blueprint creation, and some scripting...probably not a whole lot in the ways of area design.

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Tuesday, February 12, 2008

Busy!

The last few days have been jam-packed with work on academic and non-academic endeavors; no updates on Moonshadows to speak of, unfortunately. The only truly noteworthy occurrence that I can think of is that Maximus and new site admin BeyondThePale have announced that the 2007 Module of the Year competition is going to be kicking off soon (sometime this week???), which I for one find very exciting!

Off to breakfast/class!

Tuesday, February 5, 2008

10k!


It's official: Moonshadows - Chapter One has surpassed the 10,000 download mark! I want to say a big 'thank you' to everyone who has downloaded, played and (hopefully) enjoyed my work; your feedback continues to be inspiring and much appreciated. I hope to have some new screenshots from Chapter Two soon...just as soon as I finish my homework for my class on the Old Testament, that is. ;)

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Moonshadows approaching 10,000...

The title says it all--only ~25 more downloads until I hit 5 digits!!!!! My only other release to ever breach the 10k milestone was Tale of a Mage, Chapter 1 - The Uvudry Threat, which has of course now come to a standstill of sorts around 11,500. I'm exciteddddd... :)

On a different note, I made another area for Chapter Two yesterday, one where the branching central plot actually branches off. I don't know what it is about this area, but something about it--what it represents in the plot, as well as in the gameworld--just got me really pumped about development. I think it brings back some memories of Summoner, which is probably part of it...but it also kind of feels to me like something one might find in Chapter Two of Tale of a Mage, which some would say was my "best" release to date. In any event, I'll try to make what actually happens in this area relatively exciting so that I'm not the only one who derives enjoyment from its existence. ;)

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Sunday, February 3, 2008

I Hate the Giants

Eli Manning should be hit by a bus. That is all.

>_<

Another Screenshot


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Saturday, February 2, 2008

Interview Posted!

My Golden Dragon Award Interview has been posted up on the Academy of Modding Excellence website; check it out here! Funnily enough, I was never asked to discuss Perchance to Dream at all...whatevs.

Also, I went and made a bunch of changes to the cutscene I cited in my last entry...it's starting to look a bit better. :)

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Cutscene work

I did some work on a cutscene yesterday--the sequence is now functional, but not of particularly good quality. I'll need to edit the dialogue and adjust the timing for some of the nodes before I move on to bigger and better things. ;)

Also, I filled out a set of interview questions from the Academy of Modding Excellence this morning, and I suspect that'll be posted up on either the Vault or on their forums at some point soon; I'll link to it when I see it.

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Friday, February 1, 2008

A Single Screenshot


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