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Labels: Moonshadows
This blog follows the activities of Alex Hugon (aka Hugie), writer/developer for Ossian Studios and Hall of Fame author in the NWN1/NWN2 modding communities.
Labels: Moonshadows
Labels: Moonshadows
Labels: Moonshadows


Labels: Alazander, Moonshadows

Labels: Moonshadows
Labels: Moonshadows
Labels: Moonshadows
Labels: Moonshadows
Labels: Moonshadows
Labels: Moonshadows
Labels: Moonshadows
Labels: Moonshadows
Labels: Moonshadows
Labels: Moonshadows
Anyhow, it's been a long time coming, but let me tell ya, it felt GOOD to press that "Submit" button again...now I just hope people enjoy my little creation as much as I enjoyed making it!
Labels: Moonshadows

As far as Moonshadows news goes, it is just about ready to go. I have a few little short things left to test to make sure my fixes worked. The readme is written, and a walkthrough, while it would certainly be useful, won't be released at the same time as the module (I'll write a detailed one up in the coming weeks). Then I have to do a little bit of stuff with Chapter 2 to make sure the player is left in a satisfactory state at the end of this first adventure (with a little "endgame" dialogue), and I'll be all done, just in time for classes starting!!! :)

Here are a few never-before-seen screenshots as a post-release treat! :)

Labels: Moonshadows, screenshots
Labels: Moonshadows
Labels: Moonshadows
Labels: Moonshadows
Labels: Moonshadows, School
In any event, I will be leaving today for a one-week backpacking preorientation trip for Harvard with my new classmates. :) I'll be arriving back in Cambridge on the 8th, so until then, it goes without saying that I won't be able to update this. Let me just say that I could not have picked a worse week to not have access to a computer. It's going to be a very, very, very exciting week...but how can that possibly be without your blog posts to rely on, Alex? you might ask. Well, I'm not going to answer that. Use your imagination.

And on that wonderful cliffhanger of a note, adieu until the 8th. Oh, what a different world it shall be when I return... ;)
Labels: Moonshadows, Ossian Studios, screenshots, Testing

In any event, I spent yesterday testing and fixing a whole slew of bugs, from writing to scripting, to combat balance to loot balance. I still have to rename a few placeables and finish going through this last High Forest sidequest before I can truly move on into the Star Mounts...but it's definitely looking good.

Oh, another thing. I decided at around 11:30 last night that I didn't like the way The Sisters looked compared to the rest of my module. See, it looked nice...it was an area I made before I got good with textures and terrain and stuff, but it was good enough that I didn't scrap it when I re-did all my other areas...but at this point, I knew I could do SO much better. And so, I did. :) The Sisters now truly lives up to its reputation as one of the prettiest, lushest, most scenic/picturesque locations in the Realms, I think. :) It makes much better use of trees, grass, and placeables, as well as changes in elevation and even water! Overall I think it's a huge improvement, and I'm glad I took the time to redo it. I'll have to update The Sisters' screenshots (I believe there's one in the gallery right now from the old area)...

Anyhow, today I'm going to go on a run in the morning and then come back and finish testing this last quest. Then I'll either run through all the High Forest quests or jump into the Star Mounts. Regardless of what I choose to do, hopefully this (see picture above) won't happen all that often... ;)
Labels: Development, Moonshadows, screenshots, Testing