Alex "Hugie" Hugon's Blog
This blog follows the activities of Alex Hugon (aka Hugie), writer/developer for Ossian Studios and Hall of Fame author in the NWN1/NWN2 modding communities.
About Me
Thursday, March 29, 2007
My brother the Logo-Maker
http://nwvault.ign.com/View.php?view=nwn2communitynews.Detail&id=126
My brother is an aspiring 2-D artist who's pretty talented using Photoshop and Illustrator, and I finally convinced him to use some publicity to see if anyone might like one of his logos for their own module. The replies on the news announcement in the comment section (as per his instructions) so far have been encouraging, and I figured giving him a plug here couldn't hurt. :)
Tuesday, March 27, 2007
School starts again
For the next few weeks, the Ossian work will take precedence in terms of what I spend my free time on; there aren't enough hours in the day for me to work on Ossian, Moonshadows, and do my homework, go to classes, and run. No big deal--I'm not rushing on Moonshadows anyways. I want to make sure it's as good as I envision it being before letting it loose on the world! *insert evil laugh*
Anyhow, nothing to report videogame-wise. If Alazander is reading this, however, he will be happy to know that my brother is working on his logo as we speak! ;)
Labels: Moonshadows, Ossian Studios
Sunday, March 25, 2007
The Matrix
I also decided I wanted to add another official sidequest to the game, half of which was already implemented as non-quest-specific content, so it doesn't mean I'll be adding significantly to development time.
On the ride home from Vermont, my brother and I watched The Matrix. While he had seen it before, it was my first time watching it (I'm not a big movie-go'er), and I gotta say, I found it really well done. It had a surprisingly intellectually-stimulating backstory for a movie so focused on (awesome!) action scenes. Anyhow, I really enjoyed it.
Labels: Moonshadows, The Matrix
Saturday, March 24, 2007
Ossian & Moonshadows
Tonight, I need to do some more Ossian work. After that's done, I'll finish this first quest and move on to bigger, better things! :)
Labels: Moonshadows, Ossian Studios
Some work on Moonshadows
So, I went back through the blueprints and updated instances of creatures that were broken. I also rewrote a few journal entries and wrote about 750 words of dialogue for the first quest giver in the game, as well as wrote up a few short "play animation" scripts just for flavor.
I hope to do some good design work today, as I have nothing at all to do; I'm taking today and tomorrow off from running and then going light on Monday so that I'll be invigorated for my first track practice on Tuesday.
Labels: A Serious Problem, Moonshadows, Vicious Clowns
Friday, March 23, 2007
...Seriously.

It's silly to the point of utter stupidity. Anyways, enjoy, if at all possible. Hopefully it'll cheer a few people up.
Labels: A Serious Problem
Thursday, March 22, 2007
A Serious Problem...
So today I spent the morning on Ossian secret stuff and some time in the evening on Ossian secret stuff; in between, I did a teensy bit of Moonshadows, then decided to take a break. Then, I thought to myself, wouldn't it be fun to release a short parody module just for kicks'n'giggles? So I took the rest of the day off from Moonshadows *ducks* and have already almost finished this mini adventure. I hope to have it done by Monday. It will not be beta-tested (no need) and it will use a pregenerated character named Ricardo. The module is called..."A Serious Problem." Hence the update title...I didn't run into any problems, of course, unless you consider me taking a few days off from Moonshadows a problem, in which case I'd say, "uh, too bad!" :)
I'll post a blurb tomorrow for your enjoyment. I think it's pretty entertaining (if completely ridiculous and immature) at the moment, so hopefully people with senses of humor similar to my own will get some laughs from this. :)
Cheers!
Labels: A Serious Problem, Moonshadows, Ossian Studios
Wednesday, March 21, 2007
General design work
I also started finally placing a few of the completely-finished NPC's whose conversations are written and who were basically ready to go. It's finally starting to look like a module rather than a series of empty, abandoned-looking areas! ;) I'm still a good ways from being done, of course, but it is nice to be making visible progress.
Later on in the day, after going shopping for dress clothes, eating lunch, and going on a run, I built three interior areas (which accompany the one exterior that I built yesterday) and added some placeables to them. They're far from done, with no sounds or creatures in them (except one), but it's something to work with at least. I still need to add two more interiors to that sequence of the game before I really start polishing it up.
In terms of the rest of the module, I have two small interiors to make (both of which may end up as "fake" interiors--exteriors disguised as interiors, I mean) and one larger interior that will be more time-consuming. It will be a "real" interior--a crypt, as it so happens. While it was never really part of the plan, per se, this first module in the series is crawling with undead, so keep that in mind for character choices. The rest of the series will feature a more diverse array of enemies; there will be more "evil NPC's" and fewer "monsters," if that makes any sense.
So, today was more general design than any one thing in particular. Tomorrow will be much more focused on writing, both for the secret project and for Moonshadows. I'm happy with the quality of the writing I've done so far, and I'm going to try to maintain this high standard throughout the rest of my work. You have no idea how eager I am to see how this module is received by the community!
Oh, also, more screenshots coming soon of those new areas, perhaps. I'll have to see.
Labels: Moonshadows
Tuesday, March 20, 2007
Plot expansion
So, I did all the writing for this main-plot-sidequest today; it was several thousand words overall, so it wasn't too bad. I also built the one exterior area that the quest required be made in its entirety; I still have several interiors and a few creature blueprints to do as well. Then I have several trivial scripts to write and the quest will be done. :)
After that's finished, I intend to continue implementing the High Forest optional sidequests. These, for the record, are the real meat of the module, and it is my hope that every player takes part in them. What's the point of playing a long, exploration-based adventure if you rush through the main plot, after all?
Labels: Moonshadows
Monday, March 19, 2007
Update

Labels: Moonshadows, Secret Project
This week's outlook
So let's see...apart from making pretty areas, I've created almost all the blueprints for the game. I can think of 4 more that need to be done for various sidequests, and then I have a few to do for the latter part of the main quest for Chapter 1. I also have three more interior areas to create, but two of them are really quite small. I did a good bit of scripting yesterday to give a few of my areas some interesting flare; things like slipping on slick, wet cavern floors near waterfalls and setting off unique elven traps in a tomb of Earlann...without these, it would just be a lot of combat with exploration, but I'm going to add as many points of interest to my areas as I can so as to spice them up as much as possible.
There remains, of course, the matter of writing a bunch of conversations. That's really what I should focus on this week. So, today I hope to finish up (or at least get some good work done on) some stuff for the secret project, then I want to make those two quick interiors and do some other miscellaneous work that needs doing. I don't anticipate having many new screenshots this week, but hey, there are over 80 in the gallery, so y'all shouldn't be running out any time soon. I will have new ones before release, of a few of my interiors in particular, but those won't be for awhile.
Labels: Moonshadows
Saturday, March 17, 2007
Interiors
Anyhow, after clearing the walks AND our ginormous driveway (yes, I shoveled THE DRIVEWAY, you read that correctly), I came inside and continued my development marathon. I did some work finishing up a few more blueprints, then I moved on to a little bit of nifty scripting and then did some interior area design. Then, it struck me: the cave areas I had built the night before were crappy, and they dragged down the quality of the module. I mean, as far as interiors go, they probably were perfectly fine. But I just don't like the cave interior that shipped with the game; it didn't create the effect I wanted. So, I deleted those areas and started making them with terrain instead of tiles (exteriors disguised as interiors, effectively). I gotta say, the one that I've almost finished looks SO much more like what I had in mind for the Endless Caverns. :) So anyways, I'll be sticking with this new method for the other cavern area. I'll use the tiles for a few of the smaller caves in the mod, and I'm still using tiles for a crypt and that kind of thing...but it's good to know I can always do this if I need to. :)
Labels: Moonshadows
Friday, March 16, 2007
Blueprints & Hasty Pudding
One thing I liked about Dungeon Siege II, for example, was the fact that mini-bosses were fairly common. It was fun to fight monsters that differed from the standard fare of fodder--even if it was just a unique name, appearance and item set, it really added a level to the game for me, albeit a subtle one. So, I'm scattering "mini-bosses" of sorts throughout the game where they would make sense, so it's not just the player wading through nameless orcs. I feel that doing this will just make the combat more interesting; it takes a little more effort on my part, but hopefully it'll be worthwhile. :) It also gives me the opportunity to sprinkle all sorts of unique items into the mod outside of boring treasure chests.
So, outside of blueprints, I went out with the family to see Harvard's Hasty Pudding performance for this year, and I've gotta say, it was spectacular! It's like Monty Python, except cruder: it's all male actors, and the parts are equally spread between males and female roles, which makes for some interesting situations to say the least! So yeah, it was a lot of fun, even though the curtain got stuck in the middle of the second act and they had to entertain us for 15 minutes while they tried to fix it. Luckily, there's an ultra-talented student band that supports the play (it's a musical, after all), so they made the awkwardness seamless, really. It was basically a free jam session--some guys from the audience even came down and did some solos to keep the masses happy. :)
Anyhow, I've really got to do some writing tomorrow, as well as finish up a few blueprints. More info tomorrow.
Labels: Moonshadows
Thursday, March 15, 2007
A new site look and some area design




So, I'm unsure of what to do next. I obviously have this secret project going on which, of course, I have to continue taking care of. But for my own project(s), I have a gut feeling that I need a short break from the Forgotten Realms. The amount of research and planning and brainstorming I've been doing in the past few days, paired with the actual building I've done, has left me with a bit of a headache. I may do some work on The Lynncairen Saga tomorrow, for a change...then again, I might not. :) I hopped over to Adam Miller's Dark Waters homepage and read the short premises of his planned campaign--the short blurbs (particularly the first one, about the door in the mountain), the quotes, and the pictures always inspire me. Anyhow, I think I'm going to head off to bed--tomorrow will be a day full of writing.
Labels: Moonshadows, Rambling
Writing
Anyhow, all of the sidequests in chapter 1 have now been planned out, and I have one more teeny exterior area and then several interior areas to take care of before implementation of the quests really begins. I'm not anticipating that this is going to take all that much longer; I very well might end up with a beta build by the end of my 2 week vacation, depending on how hard it is to build interiors! :)
I'll post again later today after I've gotten some stuff done.
Labels: Moonshadows
Wednesday, March 14, 2007
...MORE screenies... :)

Labels: Moonshadows, screenshots
Tuesday, March 13, 2007
More screenies

Enjoy! I plan on doing some non-area-related work for the rest of the day.
Labels: Moonshadows, screenshots
Monday, March 12, 2007
Logos and non-Moonshadows work
NUMBER 2:
NUMBER 3:
NUMBER 4:

So leave a comment! I'd love to hear which you like best.
Labels: Moonshadows, Ossian Studios
Another day, another two areas

Anyhow, I've restructured the screenshot gallery for Moonshadows; it's now split into five different galleries, one for each area. I'm up above 60 screenshots total at this point, not counting another 20 or so that I haven't posted up yet, and it was getting annoying to have them all on one page. Speaking of screenshots, I've added 14 new ones to the gallery. :) I also have the second area to explore and take pictures of, which I haven't done yet...it's basically the opposite from the one pictured above in terms of general mood...you'll see tomorrow, when I post screens. :)
Labels: Moonshadows, screenshots
Sunday, March 11, 2007
Alazander has a blog!!!
Anyhow, hope on over to the new blog now! I've added it to the sidebar of this blog as well for easy linkage in the future. :)
God I'm good.
I added 15 new screenshots to the Moonshadows Gallery for your enjoyment, so...enjoy! I'd love to hear what you think.Apart from area work, I restructured the one quest I had designed before switching from TSM to Moonshadows (it was a quest which had changed drastically, so it needed to be completely re-done). I wrote about 1500 words of dialogue all-in-all. I hope to do some more work on that quest for the rest of the day--I already went on my run for the day (first in 2 weeks, it hurt :P ), so I'm home free. ;)
Labels: Moonshadows, screenshots
Saturday, March 10, 2007
Area design
Ok, now that that's out of the way, let's get down to business. I spent a couple of hours today building my first forest area, and I must say I'm quite pleased. I've done terrain and textures and some placeables; I still need to add (duh) the trees, at which point the area will be ready for screenshotage (sounds will be added afterwards, and aren't necessary for screenshotage, silly goose). So, expect more pics to be added to the gallery in the next few days.
PS: My new theorem (Hugie's Law of Area Building) still applied beautifully to even a forest area! ;) Stone/cliff texture is where it's at!
Labels: Moonshadows
Friday, March 9, 2007
Some non-story-related changes
Additionally, I've started mapping out a list of every area, as well as what will be included in terms of creatures, sidequests, and various other "note to self" type things. Everything has its roots in my Forgotten Realms campaign setting, so it's all as accurate as can be...and the beauty is that the storyline is an original creation at the same time. I'm really quite pleased with how nicely my story mixes and "plays nice" with the Forgotten Realms history and canon.Labels: Moonshadows
Thursday, March 8, 2007
Screenshots by the bushel!
Labels: Moonshadows, screenshots
"Hugie's Law of Area Design"
Seriously. The cliff texture looks SO GOOD in NWN2; all of my areas so far use it extremely often. Water also looks totally sweet, especially after tweaking its color (I've created an emerald pool high in the mountains, and the life-draining waters of the Dire Wood are going to be really cool to design!). I created another exterior area today; there are going to be a whole boatload of'em in the adventure, so it's gonna be a whopping huge download, but I think it'll be worth it. :)
Screenshots soon, I promise! First gotta go take this Computer Science final exam... :)
Labels: Moonshadows
Wednesday, March 7, 2007
Story revisions
In related news, I got the screenshot page up and running for Moonshadows--check it out. People that have been following this blog for awhile may notice that all the screenies of those early rural areas, the first I released, aren't there--that's because the areas those screenshots were of have been recreated now that I have a better understanding of the toolset and how to do area design. :) I'll have pics for the new areas in the near future, and will announce additions to that page here.
Labels: Moonshadows
Tuesday, March 6, 2007
Moonshadows Announced

Labels: Moonshadows
Monday, March 5, 2007
Story brainstorming...and a new title.
With this change of scope and story comes several other related changes: the title for what was previously "The Star Mounts" has been changed. I'm going to hold off announcing it until I have an appropriate logo designed (oh little brother, where art thou?!)...I'm pretty certain that I know what the title is going to be, but I don't want to jump the gun.
So, as a summary: the beginning has been greatly expanded to provide a much richer, more enjoyable high-adventure experience, and to allow the player to ease into the module instead of being dropped in deep water right away like it was designed before. The name of the module has changed in accordance with the shift in plot and theme; while the Star Mounts still feature in the module, they are no longer the center of attention for the adventure. The mod now features many more diverse locales, which should give me ample opportunity to fully explore the depth and breadth of the toolset's area-making capabilities (which I've decided is one of the most fun parts of design, despite how time-consuming it is). The plot takes a much more sweeping, epic, big-picture approach than it did earlier, and the title, as I said, has changed to reflect that by taking on a more abstract and memorable tone.
I'll have more screenies available in a few days of the other area I built this weekend, as well as updated ones as I go through and revamp my areas I've already built. I'm really excited about this new turn of events! :)
Sunday, March 4, 2007
Screenshots galore!















Labels: screenshots
Oodles of progress
I'll be posting up like 20 screenshots tomorrow, after I've saved them as smaller-sized images. Get excited!
Labels: Development
Thursday, March 1, 2007
Busy again
Labels: Development


