So far, so good!
Well, thus far, there's only been one bug report, and that was because I was missing a simple local variable adjustment to prevent milking of a certain enhancement available somewhere in the game. That has been fixed, and I've added a note to the module description and readme addressing the issue of starting characters; PC's should arrive already equipped for Moonshadows. After all, it would be pretty silly to set off into the High Forest with no equipment/gear, right? That's asking to be killed. So you're expected to already have what you need equipment-wise upon entering the module. Level/Experience can be tweaked, but there is nowhere to outfit your character (obviously--you're in the middle of the wilderness! Let's be realistic here... ;) ).
Anyhow, I'm excited! Release is such a fun time. :)
Anyhow, I'm excited! Release is such a fun time. :)
Labels: Moonshadows


2 Comments:
I am playing through the first version (4th or 5th download I believe...) and have hit a 'bug'.
*warning - slightly spoilish*
After rescuing the prisoners I was given a reward by the elf leader, but got nothing - can you give me the name of the object so I can spawn it in? - I earned it, gad-nap it! Here or by email would be nice (dragonhigh at bigpond dot com)
*end spoiler warning*
Otherwise, I am really enjoying your new work. My eldritch knight is really enjoying herslf.
BTW I used and recommend Berliad's CC for creating a suitable character.
cheers, Mungo
PS. I'm ignoring the typos ;)
Heya Mungo!
*SPOILER*
That's fixed now, as are all the typos. ;) The item resref/tag (they're the same) is "orcbane".
*END SPOILER*
Glad you're having fun! Don't forget to vote...! ;)
Cheers,
Alex
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