More bugfixing...approaching completely stable version(?)
Bugs don't seem to be coming all the often...I'm optimistic that I squashed all the issues with the game in the first few hectic days of release thanks to a few intrepid players who were willing to report bugs in a detailed manner. Thanks to everyone who has helped out and left feedback so far!
I spent this morning resolving the resurrection issue in one of the Star Mount sidequests--it was a bit tricky, but I got it working eventually. I also realized the holding area at the end of the module wasn't baked (duh), which was crashing the game(!).
Anyhow, Moonshadows just breached 700 downloads--still on track to hit 1000 by/before Sunday night, I hope! :) Now I'm eager for votes to start coming in...
I spent this morning resolving the resurrection issue in one of the Star Mount sidequests--it was a bit tricky, but I got it working eventually. I also realized the holding area at the end of the module wasn't baked (duh), which was crashing the game(!).
Anyhow, Moonshadows just breached 700 downloads--still on track to hit 1000 by/before Sunday night, I hope! :) Now I'm eager for votes to start coming in...
Labels: Moonshadows


0 Comments:
Post a Comment
<< Home