Testinggggggg...and a few new screenies
A long morning and afternoon of testing--all issues encountered (and there were plenty, especially related to a few troublesome doors with scripts...) have been resolved, except for one "note to self" that I plan on adding tomorrow morning; it's more of an "improvement"/feature addition than a fix, but I think it's pretty necessary. Anyhow, I'm enjoying myself despite the handful of bugs! The combat is hard, but that's just because I'm not very good and my builds need work. ;) Oh, and I don't use potions. Yeah....about that. I'll probably disable the pesky death script I have in place...did I mention that there is no respawn in Moonshadows? Yeah, well, there isn't. You die, you're dead. At least for the moment. I may make a last-minute change to implement a sort of deity-specific system for appropriate classes (clerics, paladins, druids, etc.), but that is unlikely at this point; I rather like the harshness of my death script. ;) Anyhow, a few screenshots for your amusement!




Labels: Development, Moonshadows, screenshots, Testing


2 Comments:
You mean dead means ... dead? Cool. :)
I know! It's revolutionary, I tell you! The novelty of the idea--it's killing me (what a fantastic pun)!
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