Testing, fixing, frisbeeing
Today I spent a bunch of time doing a first round of testing with the "finished" game; let's just say lots of the stuff I hadn't tried before was...rough. But I have two columns of notes ("bugs" and "suggested improvements") which have all been crossed off, so everything I encountered should theoretically be taken care of at this point. Tomorrow I'll probably jump right into testing and see how far I get this time around. Oh, also, I took a few screenshots in-game of some not-yet-seen areas; this one is the one I like best:
For anyone who's interested, I was playing with my level 8 dwarven fighter today, and while some of the combat was easy, other fights were exceedingly difficult...it's easy to get mobbed as a single melee man. Characters able to take on multiple enemies at once more effectively, like casters, may end up having a significantly easier time in this module...I'll have to see. In any event, it certainly looks like my starting level prediction of 7-8 is going to be the final word; you'll have a chance to adjust your character's level to 8 at the start of the module if you don't bring in an appropriately-experienced character.
For anyone who's interested, I was playing with my level 8 dwarven fighter today, and while some of the combat was easy, other fights were exceedingly difficult...it's easy to get mobbed as a single melee man. Characters able to take on multiple enemies at once more effectively, like casters, may end up having a significantly easier time in this module...I'll have to see. In any event, it certainly looks like my starting level prediction of 7-8 is going to be the final word; you'll have a chance to adjust your character's level to 8 at the start of the module if you don't bring in an appropriately-experienced character.Labels: Development, Moonshadows, screenshots, Testing


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