Productive day

How did I do that, you might ask, considering I said it was "done"? The answer is, I realized there was something key missing from the game, something that would make lots of people very angry. I will not even bother to say what this thing was, because if I do, people will lose respect for me. ;) Well, I had to think of a way to include it so that it fit with the setting and such and had a logical backstory...which I did...then the backstory evolved into a bright idea--a quest! And guess what I did today? I designed the ENTIRE quest from scratch. It's done. Completely. And it's the most complex sidequest in the game in terms of possible endings, which is why it took me all day...it involved a bit of area work (editing an existing one), a lot of scripting/"making things work", and about 2000 words of dialogue all things told. I also designed all the blueprints, wrote all the journal entries (those 2000 were from convos only--there are a lot of journal entries too, long ones!), and generally kicked royal buttock. I was on a roll!
Labels: Development, Moonshadows, screenshots



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