Lotsa work on Moonshadows
Today was another jam-packed day as far as work on Moonshadows goes. I went through all areas to make sure names and tags were correct, I did some area design, and I went through and fixed some scripts that were broken and causing crashes. Yes, that's right, crashes--meaning I actually went and tested stuff in-game! Meaning, of course, that testing has begun. :) I still have a chunk of work to do on that last sidequest before I can call it a true beta, but it's really getting there now! But yeah, today was a tweak/fix day--broken doors, annoying lighting, under-powered monsters, overpowered monsters, that sort of thing.
Ok, boring part done! Now for the part you've all been waiting for--a screenshot of an as-of-yet unseen High Forest area!

Ok, boring part done! Now for the part you've all been waiting for--a screenshot of an as-of-yet unseen High Forest area!

Labels: Development, Moonshadows, screenshots


2 Comments:
Delighted to hear that you're about to enter beta. I wish you smooth testing. :)
Thanks Lariam! I wish me smooth testing too...so far so good. ;) See upcoming blog post for more details!
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