Re-Vamped module description etc.
So I gave a little bit of a makeover to the Moonshadows homepage; it now features a new module description. Nothing groundbreakingly different, just something a little more appropriate for how the campaign has actually turned out in terms of initial motivations.
I spent some time this morning doing some area design cleanup work--making sure surface walkmeshes are all tidy in exterior areas, for example. I also drew a trigger for the first cutscene I wanted to make...and then promptly forgot to write the cutscene. ;) I did place a few monsters down as well. I'm going to head out on a run soon, and then we're going on an excursion for the early evening...so I may or may not have time to do more work on Moonshadows when I get home tonight.
I spent some time this morning doing some area design cleanup work--making sure surface walkmeshes are all tidy in exterior areas, for example. I also drew a trigger for the first cutscene I wanted to make...and then promptly forgot to write the cutscene. ;) I did place a few monsters down as well. I'm going to head out on a run soon, and then we're going on an excursion for the early evening...so I may or may not have time to do more work on Moonshadows when I get home tonight.
Labels: Moonshadows


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