Story brainstorming...and a new title.
I spent a good deal of time today brainstorming for what was, until this moment, known as The Star Mounts. I decided that my first release for NWN2 is not going to be a wimply little short standalone thing--it's going to be a much longer, drawn-out epic with a much more detailed and Realmslore-rich story. This means that development time is going to be significantly longer, but I figure that there's no need to rush through this. I want to craft a masterpiece, and, on this project at least, I'm on no one's schedule but my own. ;)
With this change of scope and story comes several other related changes: the title for what was previously "The Star Mounts" has been changed. I'm going to hold off announcing it until I have an appropriate logo designed (oh little brother, where art thou?!)...I'm pretty certain that I know what the title is going to be, but I don't want to jump the gun.
So, as a summary: the beginning has been greatly expanded to provide a much richer, more enjoyable high-adventure experience, and to allow the player to ease into the module instead of being dropped in deep water right away like it was designed before. The name of the module has changed in accordance with the shift in plot and theme; while the Star Mounts still feature in the module, they are no longer the center of attention for the adventure. The mod now features many more diverse locales, which should give me ample opportunity to fully explore the depth and breadth of the toolset's area-making capabilities (which I've decided is one of the most fun parts of design, despite how time-consuming it is). The plot takes a much more sweeping, epic, big-picture approach than it did earlier, and the title, as I said, has changed to reflect that by taking on a more abstract and memorable tone.
I'll have more screenies available in a few days of the other area I built this weekend, as well as updated ones as I go through and revamp my areas I've already built. I'm really excited about this new turn of events! :)
With this change of scope and story comes several other related changes: the title for what was previously "The Star Mounts" has been changed. I'm going to hold off announcing it until I have an appropriate logo designed (oh little brother, where art thou?!)...I'm pretty certain that I know what the title is going to be, but I don't want to jump the gun.
So, as a summary: the beginning has been greatly expanded to provide a much richer, more enjoyable high-adventure experience, and to allow the player to ease into the module instead of being dropped in deep water right away like it was designed before. The name of the module has changed in accordance with the shift in plot and theme; while the Star Mounts still feature in the module, they are no longer the center of attention for the adventure. The mod now features many more diverse locales, which should give me ample opportunity to fully explore the depth and breadth of the toolset's area-making capabilities (which I've decided is one of the most fun parts of design, despite how time-consuming it is). The plot takes a much more sweeping, epic, big-picture approach than it did earlier, and the title, as I said, has changed to reflect that by taking on a more abstract and memorable tone.
I'll have more screenies available in a few days of the other area I built this weekend, as well as updated ones as I go through and revamp my areas I've already built. I'm really excited about this new turn of events! :)


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