Alex "Hugie" Hugon's Blog

This blog follows the activities of Alex Hugon (aka Hugie), writer/developer for Ossian Studios and Hall of Fame author in the NWN1/NWN2 modding communities.

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Name: Alex Hugon
Location: Cambridge, Massachusetts, United States

Saturday, March 17, 2007

Interiors

So I wasn't able to run today because of the nasty snow and ice on the ground. Instead, I found my exercise fix in the form of...shoveling. Huzzah--I think I've found my new calling.

Anyhow, after clearing the walks AND our ginormous driveway (yes, I shoveled THE DRIVEWAY, you read that correctly), I came inside and continued my development marathon. I did some work finishing up a few more blueprints, then I moved on to a little bit of nifty scripting and then did some interior area design. Then, it struck me: the cave areas I had built the night before were crappy, and they dragged down the quality of the module. I mean, as far as interiors go, they probably were perfectly fine. But I just don't like the cave interior that shipped with the game; it didn't create the effect I wanted. So, I deleted those areas and started making them with terrain instead of tiles (exteriors disguised as interiors, effectively). I gotta say, the one that I've almost finished looks SO much more like what I had in mind for the Endless Caverns. :) So anyways, I'll be sticking with this new method for the other cavern area. I'll use the tiles for a few of the smaller caves in the mod, and I'm still using tiles for a crypt and that kind of thing...but it's good to know I can always do this if I need to. :)

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