"Hugie's Law of Area Design"
I spent all morning polishing (and sometimes drastically altering) my existing exterior areas to make them more realistic. I've come away with the following, which I will call Hugie's Law of Area Design: When in doubt, add stone.
Seriously. The cliff texture looks SO GOOD in NWN2; all of my areas so far use it extremely often. Water also looks totally sweet, especially after tweaking its color (I've created an emerald pool high in the mountains, and the life-draining waters of the Dire Wood are going to be really cool to design!). I created another exterior area today; there are going to be a whole boatload of'em in the adventure, so it's gonna be a whopping huge download, but I think it'll be worth it. :)
Screenshots soon, I promise! First gotta go take this Computer Science final exam... :)
Seriously. The cliff texture looks SO GOOD in NWN2; all of my areas so far use it extremely often. Water also looks totally sweet, especially after tweaking its color (I've created an emerald pool high in the mountains, and the life-draining waters of the Dire Wood are going to be really cool to design!). I created another exterior area today; there are going to be a whole boatload of'em in the adventure, so it's gonna be a whopping huge download, but I think it'll be worth it. :)
Screenshots soon, I promise! First gotta go take this Computer Science final exam... :)
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