General design work
I spent this morning putting the finishing touches on yesterday's exterior area. I added a few more trees, that kind of thing...I also did some work on the second level of the Endless Caverns in terms of placeables, lighting, and some neat effects in terms of vfx's and scripts. Hopefully it'll all look really good in-game.
I also started finally placing a few of the completely-finished NPC's whose conversations are written and who were basically ready to go. It's finally starting to look like a module rather than a series of empty, abandoned-looking areas! ;) I'm still a good ways from being done, of course, but it is nice to be making visible progress.
Later on in the day, after going shopping for dress clothes, eating lunch, and going on a run, I built three interior areas (which accompany the one exterior that I built yesterday) and added some placeables to them. They're far from done, with no sounds or creatures in them (except one), but it's something to work with at least. I still need to add two more interiors to that sequence of the game before I really start polishing it up.
In terms of the rest of the module, I have two small interiors to make (both of which may end up as "fake" interiors--exteriors disguised as interiors, I mean) and one larger interior that will be more time-consuming. It will be a "real" interior--a crypt, as it so happens. While it was never really part of the plan, per se, this first module in the series is crawling with undead, so keep that in mind for character choices. The rest of the series will feature a more diverse array of enemies; there will be more "evil NPC's" and fewer "monsters," if that makes any sense.
So, today was more general design than any one thing in particular. Tomorrow will be much more focused on writing, both for the secret project and for Moonshadows. I'm happy with the quality of the writing I've done so far, and I'm going to try to maintain this high standard throughout the rest of my work. You have no idea how eager I am to see how this module is received by the community!
Oh, also, more screenshots coming soon of those new areas, perhaps. I'll have to see.
I also started finally placing a few of the completely-finished NPC's whose conversations are written and who were basically ready to go. It's finally starting to look like a module rather than a series of empty, abandoned-looking areas! ;) I'm still a good ways from being done, of course, but it is nice to be making visible progress.
Later on in the day, after going shopping for dress clothes, eating lunch, and going on a run, I built three interior areas (which accompany the one exterior that I built yesterday) and added some placeables to them. They're far from done, with no sounds or creatures in them (except one), but it's something to work with at least. I still need to add two more interiors to that sequence of the game before I really start polishing it up.
In terms of the rest of the module, I have two small interiors to make (both of which may end up as "fake" interiors--exteriors disguised as interiors, I mean) and one larger interior that will be more time-consuming. It will be a "real" interior--a crypt, as it so happens. While it was never really part of the plan, per se, this first module in the series is crawling with undead, so keep that in mind for character choices. The rest of the series will feature a more diverse array of enemies; there will be more "evil NPC's" and fewer "monsters," if that makes any sense.
So, today was more general design than any one thing in particular. Tomorrow will be much more focused on writing, both for the secret project and for Moonshadows. I'm happy with the quality of the writing I've done so far, and I'm going to try to maintain this high standard throughout the rest of my work. You have no idea how eager I am to see how this module is received by the community!
Oh, also, more screenshots coming soon of those new areas, perhaps. I'll have to see.
Labels: Moonshadows


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