Static camera work
Today, I learned how static cameras work (again, with some preliminary pointers from Challseus) and I implemented a few into my two latest conversation/cutscenes. I also edited some flavor text to make it a little more descriptive/flavorful. ;)






I've got a few screenshots lined up which I've added here at the end of the post which I hope you'll enjoy--a few of NWN2's nice new vfx's feature in them, so enjoy!

Before the battle...

After the battle...

Stuff happens part 1...

Stuff happens part 2...

Stuff happens part 3... (personal fav)

Stuff happens part 4... ;)
Labels: Development, screenshots


3 Comments:
That looks fantastic! Exciting to see this sort of thing being done with nwn2, as we players haven't seen the result of much vfx experimentation aside from waterfalls. :) -B
Before I release my module I am going to retroactively add color to all my "flavor text". I'm curious what color you used for yours.
P.S. There is an awesome VFX package on the Vault with some really neat effects. I used a couple of them in mine.
@Berliad:
Thanks for the praise! I'm hoping TSM will become a "must-play" for NWN2. :)
@Falloutboy:
I'm just using generic white for my flavor-text, for the moment. :) I don't really see any reason to change it, personally...I suppose it's another degree of customization, but I don't plan on doing anything with it.
Regarding the VFX package, thanks for the tip! I'll look it up. :)
Post a Comment
<< Home