All is not lost
Well, I tinkered around a bit more, and finally (somehow--don't ask how) managed to get the grass to start painting again, as well as being able to do a little bit of texturing to make the seams less visible (they're still there, though, and they look awful). So, the "overgrown meadow" now looks a bit more like an overgrown meadow, as opposed to a well-mowed lawn. :) However, the grass is not quite so enormous as it was originally, so lag is significantly better.
I've decided that I despise the new NWN2-style conversations with their ugly black bars and auto-camera setups... yes, I know, they're supposed to be cool and I know I can control which kind of camera shot each speaker receives which could add a lot to an interaction, but I'm going to stick with the good 'ol NWN1-style ones for now.
I also fixed a bug this morning where a trigger wasn't firing correctly... it was giving me a huge headache, until I realized I hadn't assigned it a script at all in the OnEnter event. Does anyone need some "stupid", 'cause I seem to have plenty to spare...
Anyhow, I'm going to be away from the computer for some time today, which is probably a good thing... I'm making a butt-indentation on this chair. :) Still, I hope to do some area-building (NO MORE OF THIS AREA--I'M DONE WITH IT FOH_EVAH!!1!1!) when I get home, so that I have more than one in the module... ;)
I've decided that I despise the new NWN2-style conversations with their ugly black bars and auto-camera setups... yes, I know, they're supposed to be cool and I know I can control which kind of camera shot each speaker receives which could add a lot to an interaction, but I'm going to stick with the good 'ol NWN1-style ones for now.
I also fixed a bug this morning where a trigger wasn't firing correctly... it was giving me a huge headache, until I realized I hadn't assigned it a script at all in the OnEnter event. Does anyone need some "stupid", 'cause I seem to have plenty to spare...
Anyhow, I'm going to be away from the computer for some time today, which is probably a good thing... I'm making a butt-indentation on this chair. :) Still, I hope to do some area-building (NO MORE OF THIS AREA--I'M DONE WITH IT FOH_EVAH!!1!1!) when I get home, so that I have more than one in the module... ;)
Labels: Development


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