Alex "Hugie" Hugon's Blog

This blog follows the activities of Alex Hugon (aka Hugie), writer/developer for Ossian Studios and Hall of Fame author in the NWN1/NWN2 modding communities.

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Name: Alex Hugon
Location: Cambridge, Massachusetts, United States

Saturday, January 6, 2007

Very Productive Day

I spent most of the day doing homework; I've got a bit more to finish up tomorrow, but I made good progress. I'm also mere minutes of work away from being completely done with college applications, which is really nice.

In terms of development, I built two new areas and decorated them with some placeables; I also took care of lighting and sound, and I'm pretty happy with the end result. All exterior areas so far have been built using WoRmS superb seasonal forest tileset, which is quite honestly the prettiest tileset I've ever seen for NWN; heck, it looks like NWN2, except it's all done for you instead of requiring one to paint grass or bumpy terrain. :) Anyhow, the tileset has mountains built-in, so this next segment of the game (in terms of outdoor areas) will continue to use his tileset.

I also designed a new custom plant system for the game involving fern-like plants called Iumasi that, a certain probability of the time, will yield a rare flower when "harvested". The Iumasi fern's flower is said to possess mystical healing powers, making them extremely valuable and sought-after (particularly since there is no such thing as "healing magic" in the world of Lynncair--all such spells and item-properties are disabled) by travelers of all kinds.

Just to address the matter of healing, by the way, there's a module heartbeat script meant to simulate gradual recovery; basically, if the player is injured, they will regain 1 point of health every 30 seconds or minute (I can't remember which) of real-time between levels 1 and 5. Between levels 5 and 10, this is increased to 2 points of health, then 3 for 10-20 (maxes out at 3 points per minute--this is gradual recovery, not regeneration, after all). You won't be going above level 5 in the first chapter anyways, but it's still worth mentioning that the script is in place. Also, healing kits (basically, first aid kits) are still in the game, so it's worth investing points in the "heal" skill (a class skill of Adventurers, the required custom class). So there are no potions, but there are healing kits and this recovery system.

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